Version 1.10.1 of MFPS 2.0 is a patch for the major version 1.10.0 that includes some bug fixes and improvements, this new package contains non-breaking scripts changes, but still if you have modified core scripts you will have to do a manual update for these files, otherwise, you can just import the scripts folder from this new package, and all your scene, prefabs changes will be safe, but nevertheless make sure to make a backup of your project before updating.

Improvements

  • Improved: Added the Turkey, USA SC, and UAE – Dubai regions to the PUN server region list.
  • Improved: Update Photon PUN from version 2.51 to 2.55 resolving some timeouts issues.
  • Improved: Spectator camera movement is now smoother.
  • Improved: The Custom Mods tab in the MFPS > Store window to better showcase the available mods.
  • Improved: Match time manager code to make it more robust against race conditions issues.
  • Improved: Improved bots grenade decisions with ballistic-path, friendly/self safety, and movement considerations.
  • Improved: Move the Movement and ground detection to run in one consistent simulation phase, potentially fixing ghost jumps issues.
  • Improved: Clean console warnings in Unity 6.4++
  • Improved: Reduced the FP Weapon sway effect when running to avoid over swing when running and moving the camera.
  • Improved: Improved automatic recoil recovery to return only recoil not already compensated by player input.
  • Improved: The player arms IK pose tool to make it more robust and easier to use.
  • Improved: The TP Weapon pose tool to allow switch the preview weapon from the floating menu.
  • Improved: Removed PUN 2.55+ deprecated usage of server regions API.
  • Improved: Small changes to the shooter bots system to improve performance.
  • Improved: Made some changes to player character controller to improve the movement and flaws in the logic.

Fixes

  • Fix: Errors when edit the left arm or tp aim position with the editor IK.
  • Fix: Built-in editor documentation links positions in Unity 6.3+
  • Fix: Players fall from ladders when reach the top in Unity 6.3+
  • Fix: Error that prevent to connect to the last defined PUN region in the GameData.
  • Fix: The Empty Reload Animation was not setup when adding up a new weapon using animator.
  • Fix: onAmmoChange event fired before updating the bullet count, causing custom mods to show outdated ammo values.
  • Fix: Enter as spectator mode was not working due to runtime code exception.
  • Fix: Wrong Id sync in CTF game mode when a player joins to the match and a player from team 2 is carrying the flag.
  • Fix: KDR and Time Played display format in the Match Resume screen was wrong.
  • Fix: Made player health value sync unbuffered to avoid outlive callbacks to destroyed objects.
  • Fix: Remote players PhotonView destruction races causing missing RPC references.
  • Fix: Bots ignore closest visible enemies in their line of sight when they have another target.
  • Fix: Compilation errors in Unity 6.5+ due to deprecated GetInstanceID() usage in some scripts.
  • Fix: Camera headbob movement was not applied when using a FP weapon with custom movement animations.
  • Fix: Weapon bullet spread is now frame-rate independent.
  • Fix: Fixed occasional downward camera movement before recoil when automatic recoil recovery is disabled.

If you are upgrading from MFPS version 1.10.0 and you have made custom core code changes, you need to do an manual update,
check this guide on how to do it: https://www.lovattostudio.com/en/merge-code-changes-from-two-project-folders/

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