Map Voting

$15.00

New release
(Minimum price)

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Description

For MFPS 1.10.1 or later

Map Voting gives players a say in what comes next. Instead of returning to the lobby or waiting room, they vote for the next map and game mode and continue playing together. A close match can lead to a rematch, a change of mode, or another round on a favorite map, all without breaking up the session.

How Map Voting works

Map and mode options: After the match results screen, players see a selection of map and game-mode combinations, up to four by default. These follow your selection rules and use the maps and enabled game modes already configured in MFPS.

Voting: Players have 15 seconds by default to cast their vote. You can allow them to change their choice before the timer runs out. The option with the most votes wins; ties are resolved by a seeded random pick among the tied options. If nobody votes, the system picks from all available options.

Next match: Once voting ends, the winning option is highlighted and its map and game mode load for everyone in the room.

Configure it for your game

Set the number of options, voting duration, and whether players can change their votes. You can also prioritize different maps, include or exclude the current map, keep the current game mode, randomize modes, or reserve an option to replay the same map and mode.

There’s no separate map or mode list to maintain. Map Voting uses your existing MFPS configuration and respects each map’s supported game modes.

Integration takes one click through the included wizard. Save the RoomUI scene, adjust the settings to your liking, and it’s ready to use.

Version
1.0.0
Minimum MFPS
1.10.1
Integration
Automated
Render pipelines
Built-in, URP, HDRP

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Initial Release

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