MFPS 2.0 is the “reloaded” version of my MFPS asset saga, originally released in 2017 on the Unity Asset Store. I have been continually developing it to this day. This game template has become one of the most popular multiplayer game templates on the Asset Store, used by thousands of developers and battle-tested by literally millions of players over the years.
In 2024, MFPS 2.0 is reaching its final development stage, paving the way for a much-needed major update: MFPS 3.0. MFPS 2.0 has helped hundreds of developers embark on their game development journeys, making dreams come true, whether it’s remaking a childhood game to play with friends or creating the next big hit.
MFPS has been a fantastic starting point for thousands of people around the globe. As someone who began with a hobby project, I’m incredibly proud of how it has evolved into a catalyst for aspiring developers and a cornerstone of my professional career in game development.
MFPS 2.0 is an advanced multiplayer first-person shooter game kit designed to jumpstart the development of your own online FPS game. This template includes all the essentials and numerous advanced systems and features that multiplayer shooters require. The game framework is highly polished, utilizing the latest Unity technologies for optimal efficiency and performance. It features a professional UI using full UGUI, player Mecanim animations, and extensive customization options to suit your needs.
Utilizing Photon PUN 2 for networking, the kit offers three core game modes: Free for All, Team Death Match, and Capture the Flag. It includes four customizable player classes and seven types of weapons: Rifle, Sniper, Shotgun, Pistol, Grenade, Launcher, and Knife. With AAA graphics-ready assets, the kit is easy to customize and reskin, even for beginners. The built-in editor tutorials, comprehensive documentation, and complete source C# code make this one of the best online multiplayer development assets available today.
Feature List:
- 3 game modes: Team Death Match, Free For All, Capture of Flag.
- Player team system
- Private and Public match
- Player Class, 4 kinds of players Class with different characteristics (Assault, Enginner, Support, Recon)
- 6 different kind of weapons: Rifle, Sniper, Shotgun, Pistol, Grenade and Knife
- Advanced weapon system
- Damage Indicator.
- Lobby chat
- Team selection and Auto-Team selection
- Fire types (Auto, Single and Semi-Automatic)
- precise synchronization of bullets and positions
- Fall Damage.
- Player room kick
- Server statistics, total players, total rooms, ping
- Health regeneration option
- KillFeed Corner (WhoKilledWho)
- Score board
- Room time limit
- Head shot detection.
- Bullet trail option.
- Max Kill room limit
- weapon Fov option in play time
- Max allowed player ping to join in a room
- Draw Name Above Head.
- Player footstep.
- Graphic menu settings
- Multiplayer in room chat
- Smooth weapon Movements when is running
- Weapon pick up system over network
- Throw gun after death
- Ammo and medic kit throwing
- Kill Camera
- UGUI Crosshair
- Animated Hit marker
- Spawn hand effect indicator
- Friendly fire options
- Switch team in mid room
- AAA Graphic
- Graphic menu settings
- High performance
- Full C# clean code