MFPS 2.0 is an advanced multiplayer first-person game kit to help kickstart the development of your own online multiplayer First Person Shooter (FPS) game. this template includes all the basics and tons of advanced systems that all multiplayer shooters require, this game framework is very polished, utilizing the latest Unity game engine technologies with high efficiency and performance. Including a professional UI using full UGUI, player Mecanim animations, and plenty of options to customize to your taste and needs. Utilizing the Photon PUN 2 as the network solution, you have 3 different game modes in the core of the kit: Free for All, Team Death Match, and Capture the Flag. Additionally, there are 4 player classes that you can modify to your taste and 6 different kinds of weapons: Rifle, Sniper, Shotgun, Pistol, Grenade, and Knife. This kit is AAA graphics-ready and very easily customizable. The fully decoupled C# scripts make this kit one of the best online multiplayer development assets in the world.

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Why MFPS?

If you are looking for an advanced and professional multiplayer fps template for start to develop your own game with a huge basis and advance features for a cheap price, this is your best option, in addition to the large number of features that the core kit comes with, a large number of extensions/addons are also available to integrate and create a next-gen multiplayer FPS, there are other kits around but none of them compares to MFPS, starting by the number of features available in MFPS (in the core and extensions), but also some of the other kits/templates focus only on the fps systems but not multiplayer implementation or bad multiplayer implementation with poor performance, and the kits that focus on multiplayer just have a few basic features with pretty bad gameplay and UI, which make you start with a 25% – 30%, with MFPS you start with a %80 ready AAA game, the template has been in development for more than 5 years now with an optimized code and multiplayer implementation implacable.

Feature List:

3 Game modes: Team Deathmatch, Free For All, and Capture of Flag, and 4 more optional: Demolition, Elimination, Cover Point, and Gun Race.

Player team system.

Shooter AI (Bots).

New Party with bots and real players, all sync over network.

New Photon Offline Support.

Build-In Editor tutorials for Add Weapons, Add Maps, Replace Players, and Bots Models.

Team Voice chat.

Start Countdown.

Private and Public matches

Player Classes, 4 kinds of players classes with different load-outs (Assault, Engineer, Support, Recon)

8 different types of weapons: Rifle, Sniper, Shotgun, Pistol, Grenade, Molotov, Grenade Launcher, and Knife.

Advanced weapon system.

Slide, Jump, Crouch, and Run player movement.

Procedural weapon movement.

Advance player synchronization with interpolation, extrapolation, and lag compensation.

Friend List.

Pre-Match Lobby.

Damage Indicator.

Lobby chat

Team selection and Auto-Team selection

Kick Votation System.

Foot IK placement.

Fire types (Auto, Single, and Semi-Automatic)

precise synchronization of bullets and positions

Fall Damage.

Player room kick

Server statistics, total players, total rooms, ping

Post-Processing Stack V2.

Health regeneration option

KillFeed Corner (WhoKilledWho)

Scoreboard

Room time limit

Items Drop System.

Ladder System

IK hand position

Headshot detection.

Bullet trail option.

Jump Platforms.

AFK detection.

Max Kill room limit

Start Loading Screen.

Asynchronous Data Loading.

weapon Fov option in playtime

Max allowed player ping to join in a room

Draw Name Above Head.

Player footstep.

Object Pooling system.

Graphic menu settings

Multiplayer in-room chat

Smooth weapon Movements when is running

Weapon pick up the system over a network

Throw gun after death

Ammo and medic kit throwing

Kill Camera.

Network stats.

Teammate health bar UI.

UGUI Crosshair

Advance Heat look with IK support

Animated Hit marker

Spawn hand effect indicator

Friendly fire options

Switch team in mid-room

Push to talk or auto voice detection.

AAA Graphic

Graphic menu settings

High performance.

Build-In Editor Documentation.

Full C# clean code

Available Add-ons

-Mobile Controller.

-Third-person view.

-Multiplayer vehicle.

-Login System.

-Shop System.

-Level System.

-Clan System.

-Kill Streaks.

-Localization.

-MiniMap

-Class Customization.

-Weapon Customization.

-Kill Streak Notifier

-Player Selector.

-Input Manager.

-Unity IAP for Shop System.

-Weapon Pack #1.

-Compass Bar.

-Cover Point (GameMode).

-Bomb Defuse (GameMode).

-Gun Race (GameMode).

More in progress…

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