Sniper Rifle Sound

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Snow
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Joined: Sat Jan 03, 2015 10:23 am
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When you fire the Sniper Rifle on Team Delta probably also on Team Romeo as well; the sound is cut off. I tried to adjust this but it made the reload out of sync from the animation. This is probably better off not being in the same script.
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Lovatto
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this is not an error.

the sound of "Fire" and recharge "Bolt" are two different AudioClip, after the sound, "Fire" is Play, begins a coroutine (FireDelay) to play the sound of "Bolt" when Bolt is played Fire the stops, as they both play in the same AudioSource.

solution:
make the sound of Fire and Bolt play on a different audio source.

but as I see that this is a problem, I'll fix for the next version.

Kind Regards.
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