facing problem in weapon system
- aviral
- Member
- Posts: 11
- Joined: Thu Aug 05, 2021 11:00 pm
I was adding some more weapons from animated hand pack which you mentioned and all thing went extremly well but in the last when the player was picking the weapon at that time weapon got dissaper their is no weapon with the player but it is displaying weapon image in loadout
- aviral
- Member
- Posts: 11
- Joined: Thu Aug 05, 2021 11:00 pm
Admin please help It's urgent
- Lovatto
- Admin
- Posts: 1834
- Joined: Sun Dec 07, 2014 3:18 pm
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- aviral
- Member
- Posts: 11
- Joined: Thu Aug 05, 2021 11:00 pm
The weapon 14 is not listed in this player prefab.
UnityEngine.Debug:LogWarning (object)
bl_GunManager:PickUpGun (GunPickUpData) (at Assets/MFPS/Scripts/Weapon/Main/bl_GunManager.cs:500)
bl_GunPickUpManager:NetworkPickUp (ExitGames.Client.Photon.Hashtable) (at Assets/MFPS/Scripts/Weapon/PickUp/bl_GunPickUpManager.cs:144)
bl_GunPickUpManager:OnNetworkCall (ExitGames.Client.Photon.Hashtable) (at Assets/MFPS/Scripts/Weapon/PickUp/bl_GunPickUpManager.cs:37)
bl_PhotonNetwork:OnEventCustom (ExitGames.Client.Photon.EventData) (at Assets/MFPS/Scripts/Network/Lobby/bl_PhotonNetwork.cs:76)
Photon.Realtime.LoadBalancingClient:OnEvent (ExitGames.Client.Photon.EventData) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:3384)
Photon.Pun.PhotonNetwork:RaiseEvent (byte,object,Photon.Realtime.RaiseEventOptions,ExitGames.Client.Photon.SendOptions) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetwork.cs:2303)
bl_PhotonNetwork:SendDataOverNetwork (byte,ExitGames.Client.Photon.Hashtable) (at Assets/MFPS/Scripts/Network/Lobby/bl_PhotonNetwork.cs:91)
bl_GunPickUpManager:SendPickUp (string,int,bl_GunPickUp/m_Info) (at Assets/MFPS/Scripts/Weapon/PickUp/bl_GunPickUpManager.cs:118)
bl_GunPickUp:Pickup () (at Assets/MFPS/Scripts/Weapon/PickUp/bl_GunPickUp.cs:210)
bl_GunPickUp:OnUpdate () (at Assets/MFPS/Scripts/Weapon/PickUp/bl_GunPickUp.cs:195)
MFPS.Internal.bl_UpdateManager:Update () (at Assets/MFPS/Scripts/Internal/General/bl_UpdateManager.cs:184)
UnityEngine.Debug:LogWarning (object)
bl_GunManager:PickUpGun (GunPickUpData) (at Assets/MFPS/Scripts/Weapon/Main/bl_GunManager.cs:500)
bl_GunPickUpManager:NetworkPickUp (ExitGames.Client.Photon.Hashtable) (at Assets/MFPS/Scripts/Weapon/PickUp/bl_GunPickUpManager.cs:144)
bl_GunPickUpManager:OnNetworkCall (ExitGames.Client.Photon.Hashtable) (at Assets/MFPS/Scripts/Weapon/PickUp/bl_GunPickUpManager.cs:37)
bl_PhotonNetwork:OnEventCustom (ExitGames.Client.Photon.EventData) (at Assets/MFPS/Scripts/Network/Lobby/bl_PhotonNetwork.cs:76)
Photon.Realtime.LoadBalancingClient:OnEvent (ExitGames.Client.Photon.EventData) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:3384)
Photon.Pun.PhotonNetwork:RaiseEvent (byte,object,Photon.Realtime.RaiseEventOptions,ExitGames.Client.Photon.SendOptions) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetwork.cs:2303)
bl_PhotonNetwork:SendDataOverNetwork (byte,ExitGames.Client.Photon.Hashtable) (at Assets/MFPS/Scripts/Network/Lobby/bl_PhotonNetwork.cs:91)
bl_GunPickUpManager:SendPickUp (string,int,bl_GunPickUp/m_Info) (at Assets/MFPS/Scripts/Weapon/PickUp/bl_GunPickUpManager.cs:118)
bl_GunPickUp:Pickup () (at Assets/MFPS/Scripts/Weapon/PickUp/bl_GunPickUp.cs:210)
bl_GunPickUp:OnUpdate () (at Assets/MFPS/Scripts/Weapon/PickUp/bl_GunPickUp.cs:195)
MFPS.Internal.bl_UpdateManager:Update () (at Assets/MFPS/Scripts/Internal/General/bl_UpdateManager.cs:184)
- aviral
- Member
- Posts: 11
- Joined: Thu Aug 05, 2021 11:00 pm
The error Im facing now
- aviral
- Member
- Posts: 11
- Joined: Thu Aug 05, 2021 11:00 pm
adimn please help I have release my game PLease help
- Lovatto
- Admin
- Posts: 1834
- Joined: Sun Dec 07, 2014 3:18 pm
- Contact: