Hello!
I bought the MFP asset today on the AssetStore, but I ran into a problem quite quickly.
I copied the example level, and deleted the level-object, to start a level of my own.
I also deleted the car/plane.
Then I saved the scene, loaded the Lobby scene and hosted my own game.
(I had to change the << and >> on scene select to change the scene and not the time, but that's a minor issue)
It loads the right scene, but then, after I'm done testing and press the Play button in Unity to stop the scene, Unity crashes.
I had this happen every time I stopped the scene now, so I can't really work like this.
Any idea why that happens?
I'm using Unity on an iMac 3,2 GHz with 8 GB memory (2013 model).
MFP Example Scene Unity crash on quit
- Lovatto
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- Boaike
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- Joined: Sun Oct 04, 2015 12:01 pm
I created a simple scene with just a cube as floor.
All the other required objects are still in the scene, to make the game work at all)
I joined the map, quit play mode and Unity hangs/keeps loading.
The solution I have right now is:
- quit to lobby
- quit playmode
That doesn't cause any issues.
All the other required objects are still in the scene, to make the game work at all)
I joined the map, quit play mode and Unity hangs/keeps loading.
The solution I have right now is:
- quit to lobby
- quit playmode
That doesn't cause any issues.
- upendra
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Hello ,
Did you figured out the issue .Cause I am getting same crash every time I enter into play mode and some times when exiting from the play mode ...
Any one please help me with that...
I dint even modified anything in the scene it just crashes...
I am using unity 2021.2
Did you figured out the issue .Cause I am getting same crash every time I enter into play mode and some times when exiting from the play mode ...
Any one please help me with that...
I dint even modified anything in the scene it just crashes...
I am using unity 2021.2
- Lovatto
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The original question in this topic is from 2015, and it's no an issue with the asset itself but with the Unity Editor,
in your case it's more evident since you are using a Beta version of the Editor, so try using a stable version of Unity instead.
in your case it's more evident since you are using a Beta version of the Editor, so try using a stable version of Unity instead.