I use the MFPS version 1.7. If you fall from an object while crouch, the player remains crouch, but the speed is like walking.
Actions:
1) Jump on any object;
2) Sit down;
3) Slide off the subject, so that the player was in the air, while the C key is not released;
4) Start to move with the C key clamped, the speed of the player is obtained Walk, not crouch walk.
Crouch walk speed
- Lovatto
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Hi,
I'm not sure if I'm not doing steps as you described of if it's the same issue from this report (which I already fixed): viewtopic.php?f=60&t=4912&p=10258&hilit=slide#p10258
Please try the fix from that post and let me know if that fixes for you too.
I'm not sure if I'm not doing steps as you described of if it's the same issue from this report (which I already fixed): viewtopic.php?f=60&t=4912&p=10258&hilit=slide#p10258
Please try the fix from that post and let me know if that fixes for you too.
- Lovatto
- Admin
- Posts: 1834
- Joined: Sun Dec 07, 2014 3:18 pm
- Contact:
Thanks for the video,
For fix it, simply add this line:
in bl_FirstPersonController.cs -> OnUpdate() -> right before this line:
Let me know if that works for you.
For fix it, simply add this line:
Code: Select all
if(State != PlayerState.Crouching)
Code: Select all
State = PlayerState.Idle;