Camo Shader

$30.00

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Description

The Camo Shader package provides a shader that lets you apply camo, wraps, or skins to any mesh using one texture, no need to worry about the model’s UV layout.

It uses an object-space UV projection technique to override the mesh’s original UVs and project the texture seamlessly across the model. Without this approach, every camo pattern would need to be manually adjusted to match each model’s UV map, which increases both workload (remapping textures per model) and game file size (separate textures for every model and every camo).

With this shader, a single camo texture can be reused across all models. You only need to tweak the projection settings once per model, and the shader handles the rest, no UV editing required.

Works with any type of models including weapons, vehicles, and even characters.
The shader use Unity’s Shader Graph and it support all render pipelines (URP, HDRP, and Built-In RP), compatible with the Customizer addon.

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