Some people have been asking me how to integrate my Loading Screen asset in MFPS, even though the procedure is the same as in any other project, I am going to publish the simple steps here:

1 – Import the Loading Screen package from the Asset Store into your MFPS Unity Project.

2 – Add and Setup all your game scenes in SceneLoaderManager (Check the Loading Screen documentation for more info)

3 – In the MainMenu scene Select and Drag one of the SceneLoaders prefabs into the Canvas object:

Image

4 – in bl_Lobby.cs -> IEnumerator MoveToGameScene() -> replace or comment this line:

 bl_UtilityHelper.LoadLevel((string)PhotonNetwork.CurrentRoom.CustomProperties[PropertiesKeys.SceneNameKey]);

And add this:

 bl_SceneLoaderUtils.GetLoader.LoadLevel((string)PhotonNetwork.CurrentRoom.CustomProperties[PropertiesKeys.SceneNameKey]);
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That’s 

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