Some people have been asking me how to integrate my Loading Screen asset in MFPS, even though the procedure is the same as in any other project, I am going to publish the simple steps here:
1 – Import the Loading Screen package from the Asset Store into your MFPS Unity Project.
2 – Add and Setup all your game scenes in SceneLoaderManager (Check the Loading Screen documentation for more info)
3 – In the MainMenu scene Select and Drag one of the SceneLoaders prefabs into the Canvas object:
4 – in bl_Lobby.cs -> IEnumerator MoveToGameScene() -> replace or comment this line:
And add this: