Page 1 of 1

MFPSEditor AutoRagdoller problems

Posted: Fri Dec 24, 2021 11:21 am
by kwikman
Hello

Using the Add Player tutorial. From the code i can see that the AutoRagdoller is used, which seems to be closed source code by the way?, but it do not setup the rigidbodys in bl_bodyPartManager correctly. It uses the mplayer's rigidbodys! ( Ie from the model that shall be deleted.)

It is possible to manually set them but it would be nice to be able to use a automatic script for it, which i assumed the AddPlayer would do.

It would also be nice to get the code for the MFPSEditor.dll, or am i missing something?

Merry Christmas by the way!
Kaj

Re: MFPSEditor AutoRagdoller problems

Posted: Fri Dec 31, 2021 12:26 pm
by kwikman
Ping and Happy New Year :-)

Re: MFPSEditor AutoRagdoller problems

Posted: Mon Jan 03, 2022 12:17 pm
by Lovatto
Hi,

- Did you receive any error log when integrating the player with the tutorial?

- Yes, some of the MFPS editor tools are pre-compilated, MFPS comes with full source code and content of the game, MFPSEditor.dll is not part of the game, it contains editor tools only, I can't offer access to the source code of it, sorry.

- The auto-ragdoll script is just a modification of this: https://github.com/Unity-Technologies/U ... Builder.cs

Regards.