MFPSEditor AutoRagdoller problems
Posted: Fri Dec 24, 2021 11:21 am
Hello
Using the Add Player tutorial. From the code i can see that the AutoRagdoller is used, which seems to be closed source code by the way?, but it do not setup the rigidbodys in bl_bodyPartManager correctly. It uses the mplayer's rigidbodys! ( Ie from the model that shall be deleted.)
It is possible to manually set them but it would be nice to be able to use a automatic script for it, which i assumed the AddPlayer would do.
It would also be nice to get the code for the MFPSEditor.dll, or am i missing something?
Merry Christmas by the way!
Kaj
Using the Add Player tutorial. From the code i can see that the AutoRagdoller is used, which seems to be closed source code by the way?, but it do not setup the rigidbodys in bl_bodyPartManager correctly. It uses the mplayer's rigidbodys! ( Ie from the model that shall be deleted.)
It is possible to manually set them but it would be nice to be able to use a automatic script for it, which i assumed the AddPlayer would do.
It would also be nice to get the code for the MFPSEditor.dll, or am i missing something?
Merry Christmas by the way!
Kaj