Supper Support
Posted: Wed Sep 29, 2021 3:26 pm
another problem ..
NullReferenceException: Object reference not set to an instance of an object
bl_AIShooterNetwork.GetEssentialData () (at Assets/MFPS/Scripts/GamePlay/AI/bl_AIShooterNetwork.cs:99)
bl_AIShooterNetwork.Awake () (at Assets/MFPS/Scripts/GamePlay/AI/bl_AIShooterNetwork.cs:32)
UnassignedReferenceException: The variable homeMark of bl_FlagPoint has not been assigned.
You probably need to assign the homeMark variable of the bl_FlagPoint script in the inspector.
UnityEngine.Transform.SetParent (UnityEngine.Transform p) (at <af218701fe324032b521ddd91f13662b>:0)
UnityEngine.Transform.set_parentInternal (UnityEngine.Transform value) (at <af218701fe324032b521ddd91f13662b>:0)
UnityEngine.Transform.set_parent (UnityEngine.Transform value) (at <af218701fe324032b521ddd91f13662b>:0)
MFPS.GameModes.CaptureOfFlag.bl_FlagPoint.Awake () (at Assets/MFPS/Scripts/GamePlay/GameModes/CaptureOfFlag/bl_FlagPoint.cs:32)
NullReferenceException: Object reference not set to an instance of an object
bl_AIShooterNetwork.GetEssentialData () (at Assets/MFPS/Scripts/GamePlay/AI/bl_AIShooterNetwork.cs:99)
bl_AIShooterNetwork.Awake () (at Assets/MFPS/Scripts/GamePlay/AI/bl_AIShooterNetwork.cs:32)
UnassignedReferenceException: The variable homeMark of bl_FlagPoint has not been assigned.
You probably need to assign the homeMark variable of the bl_FlagPoint script in the inspector.
UnityEngine.Transform.SetParent (UnityEngine.Transform p) (at <af218701fe324032b521ddd91f13662b>:0)
UnityEngine.Transform.set_parentInternal (UnityEngine.Transform value) (at <af218701fe324032b521ddd91f13662b>:0)
UnityEngine.Transform.set_parent (UnityEngine.Transform value) (at <af218701fe324032b521ddd91f13662b>:0)
MFPS.GameModes.CaptureOfFlag.bl_FlagPoint.Awake () (at Assets/MFPS/Scripts/GamePlay/GameModes/CaptureOfFlag/bl_FlagPoint.cs:32)
Anyone have solution ? ty ...
NullReferenceException: Object reference not set to an instance of an object
bl_AIShooterNetwork.GetEssentialData () (at Assets/MFPS/Scripts/GamePlay/AI/bl_AIShooterNetwork.cs:99)
bl_AIShooterNetwork.Awake () (at Assets/MFPS/Scripts/GamePlay/AI/bl_AIShooterNetwork.cs:32)
UnassignedReferenceException: The variable homeMark of bl_FlagPoint has not been assigned.
You probably need to assign the homeMark variable of the bl_FlagPoint script in the inspector.
UnityEngine.Transform.SetParent (UnityEngine.Transform p) (at <af218701fe324032b521ddd91f13662b>:0)
UnityEngine.Transform.set_parentInternal (UnityEngine.Transform value) (at <af218701fe324032b521ddd91f13662b>:0)
UnityEngine.Transform.set_parent (UnityEngine.Transform value) (at <af218701fe324032b521ddd91f13662b>:0)
MFPS.GameModes.CaptureOfFlag.bl_FlagPoint.Awake () (at Assets/MFPS/Scripts/GamePlay/GameModes/CaptureOfFlag/bl_FlagPoint.cs:32)
NullReferenceException: Object reference not set to an instance of an object
bl_AIShooterNetwork.GetEssentialData () (at Assets/MFPS/Scripts/GamePlay/AI/bl_AIShooterNetwork.cs:99)
bl_AIShooterNetwork.Awake () (at Assets/MFPS/Scripts/GamePlay/AI/bl_AIShooterNetwork.cs:32)
UnassignedReferenceException: The variable homeMark of bl_FlagPoint has not been assigned.
You probably need to assign the homeMark variable of the bl_FlagPoint script in the inspector.
UnityEngine.Transform.SetParent (UnityEngine.Transform p) (at <af218701fe324032b521ddd91f13662b>:0)
UnityEngine.Transform.set_parentInternal (UnityEngine.Transform value) (at <af218701fe324032b521ddd91f13662b>:0)
UnityEngine.Transform.set_parent (UnityEngine.Transform value) (at <af218701fe324032b521ddd91f13662b>:0)
MFPS.GameModes.CaptureOfFlag.bl_FlagPoint.Awake () (at Assets/MFPS/Scripts/GamePlay/GameModes/CaptureOfFlag/bl_FlagPoint.cs:32)
Anyone have solution ? ty ...