Currently Player doesn't reload when in running animation, but I want to implement that
Re: Reload while running
Posted: Sat Aug 08, 2020 3:46 am
by Lovatto
Check bl_Gun.cs -> bool m_CanReload
There you have the conditions that have to be met so the player is able to reload, simply remove this: controller.State != PlayerState.Running
and it should work as you want.