Page 1 of 1

getting error with bots team death match

Posted: Sat Jul 04, 2020 12:02 pm
by killa187
only happens when starting with bots on team death match nothings been changed just finished adding most the add ons Failed to 'network-remove' GameObject. Client is neither owner nor MasterClient taking over for owner who left: View 7 on BOT David (scene)
UnityEngine.Debug:LogError(Object)
Photon.Pun.PhotonNetwork:RemoveInstantiatedGO(GameObject, Boolean) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:792)
Photon.Pun.PhotonNetwork:Destroy(GameObject) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetwork.cs:2652)
bl_AIMananger:OnPhotonPlayerPropertiesChanged(Player, Hashtable) (at Assets/MFPS/Scripts/GamePlay/AI/bl_AIMananger.cs:465)
bl_PhotonCallbacks:OnPlayerPropertiesUpdate(Player, Hashtable) (at Assets/MFPS/Scripts/Internal/General/bl_PhotonCallbacks.cs:37)
Photon.Realtime.InRoomCallbacksContainer:OnPlayerPropertiesUpdate(Player, Hashtable) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:4037)
Photon.Realtime.LoadBalancingClient:ReadoutProperties(Hashtable, Hashtable, Int32) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2085)
Photon.Realtime.LoadBalancingClient:OnEvent(EventData) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:3077)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PeerBase.cs:659)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands() (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/EnetPeer.cs:575)
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PhotonPeer.cs:1829)
Photon.Pun.PhotonHandler:Dispatch() (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:208)
Photon.Pun.PhotonHandler:FixedUpdate() (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:142)

Re: getting error with bots team death match

Posted: Sat Jul 04, 2020 1:54 pm
by killa187
or is this just something that happens if play with no other client but me the unity editor and the bots lol just looking over code and way reading comments got that impression.