I'm sure that I'm missing something in the vast instructions which I used in order to get the application up and running inside of unity 2018.4 LTS.
- The Base MFPS is installed
- All of the Addons are Installed
Regardless of which addon Scene is first in the list, once the Build Function hits an ADDON/ scene the process halts, and the export freezes.
I'm sure it's something I'm doing, but this is a default install. I've made NO changes, and I can play perfectly fine within unity with no errors in the Editor. Does anyone have any suggestions on what I might do to fix it.