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Character Upper Body

Posted: Wed Jun 24, 2020 3:30 am
by Dereos
I have a problem with character animation.
When the character runs the upper body moves left and right by itself, how can I deactivate this?

Re: Character Upper Body

Posted: Wed Jun 24, 2020 9:02 am
by MAC
Put the value to 0 in Mplayer -) bl_FirstPersonController -) Headbob

Re: Character Upper Body

Posted: Wed Jun 24, 2020 10:43 am
by Dereos
I made a little video to make it easier to imagine. As I said the upper body moves left and right, it doesn't look very nice.

https://youtu.be/pHvttrEc_30

Re: Character Upper Body

Posted: Wed Jun 24, 2020 1:11 pm
by MAC
its look like you want to modify the animation..

MFPS\Content\Art\Animations\Player\Soldier Animations\Run_Anims

Re: Character Upper Body

Posted: Wed Jun 24, 2020 1:13 pm
by Dereos
It's not the animation, I've tried several animations but the problem still persists.

Re: Character Upper Body

Posted: Wed Jun 24, 2020 1:22 pm
by MAC
Did the headbob change something ?

I think you can check in bl_CameraWiggle too or wait Lovatto guy but its not a bug : )

Re: Character Upper Body

Posted: Wed Jun 24, 2020 1:26 pm
by Dereos
Headbob didn't change anything.

Re: Character Upper Body

Posted: Wed Jun 24, 2020 1:36 pm
by MAC
I think in bl_CameraWiggle

Code: Select all

private bool wiggle = false;
will resolve your prob

Re: Character Upper Body

Posted: Wed Jun 24, 2020 1:37 pm
by Lovatto
It's the animation, that side movement is caused by the animation, if you want to change you simply have to replace the sprint animation,
but not just the animation from the walking movement blend tree (from the body layer), you also have to replace the Run animation on the upper layer -> *Weapon Type States* -> Run.

Re: Character Upper Body

Posted: Wed Jun 24, 2020 1:46 pm
by Dereos
I have now exchanged all run animations in the animator but the problem persists.