In Host Game a new Input Field for Max Round´s or a Field for Unlimeted. Then the Map Hosted runs Unlimited on the server and at round´s end dont switch to the lobby. or afer max rounds of the map switch back to the lobby!
Imo after one round back to lobby thats not so good for a match
Host Game
- Lovatto
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already there is an option for this.Raven wrote:In Host Game a new Input Field for Max Round´s or a Field for Unlimeted. Then the Map Hosted runs Unlimited on the server and at round´s end dont switch to the lobby. or afer max rounds of the map switch back to the lobby!
Imo after one round back to lobby thats not so good for a match
when you host a new Room, you have an option called "Game Per Rounds", if you check this, at the end of the round, automatically start another,while are players in the room, this would not end.
- DylaNemesis
- Regular Member
- Posts: 106
- Joined: Sun Dec 07, 2014 7:05 pm
- Location: canada
This doesn't work as of 1.0.0 I've tried fixing it myself but no luck.Lovatto wrote:already there is an option for this.Raven wrote:In Host Game a new Input Field for Max Round´s or a Field for Unlimeted. Then the Map Hosted runs Unlimited on the server and at round´s end dont switch to the lobby. or afer max rounds of the map switch back to the lobby!
Imo after one round back to lobby thats not so good for a match
when you host a new Room, you have an option called "Game Per Rounds", if you check this, at the end of the round, automatically start another,while are players in the room, this would not end.
My Studio's Website http://www.BeDaGame.ca
- Lovatto
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- Lovatto
- Admin
- Posts: 1834
- Joined: Sun Dec 07, 2014 3:18 pm
- Contact:
if you want fixed this error now:
open "bl_SettingPropiertis.cs" and locate this part in void GetRoomInfo()
and and replace it with this:
open "bl_SettingPropiertis.cs" and locate this part in void GetRoomInfo()
Code: Select all
if ((string)PhotonNetwork.room.customProperties[PropiertiesKeys.GameModeKey] == "1")
{
RTime.m_RoundStyle = RoundStyle.Rounds;
}
else
{
RTime.m_RoundStyle = RoundStyle.OneMacht;
}
Code: Select all
if ((string)PhotonNetwork.room.customProperties[PropiertiesKeys.RoomRoundKey] == "1")
{
RTime.m_RoundStyle = RoundStyle.Rounds;
}
else
{
RTime.m_RoundStyle = RoundStyle.OneMacht;
}