MiniMap

Add-Ons for MFPS.
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Lovatto
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MiniMap allows this for players to aid in orienting Themselves Within the game world / map, show the location of friends, enemies and other important items on the map.

Easy to add a new scene / map, just drag the prefab and Ready!

- Show Enemy location only when this are attacking / Firing.
- Multiplayer Integration.
- All UGUI System.
- Fully customizable.
- Compass Bar.
- Border Maps Icons.
- 3D and 2D Mode.
- Static or Dynamic rotation map.
- World map and Mini map
- RealTime and Picture Render Mode.
- Support custom map masks.
- Panning Tweening.
- Zoom In and Out.
- Easy to use (Drag and Drop).
- Customize icon color, size, sprite etc.
- Animated Icons.
- Zoom Levels.
- Buttons items.
- Automatic bounds calculation.
- Clean code - C#.
- Well commented.


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DylaNemesis
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as always looking great.
Hell looks like your slowly just giving us UrbanOps lol
My Studio's Website http://www.BeDaGame.ca
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Polarwindz
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25$ for a minimap, that seems alittle bit high priced.
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Lovatto
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Polarwindz wrote:25$ for a minimap, that seems alittle bit high priced.
$25 if you dont have from asset Store.
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Polarwindz
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Does this work outside of MFPS?
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Lovatto
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Polarwindz wrote:Does this work outside of MFPS?
I recommend for use in another project, use the UGUIMiniMap of the Asset Store:https://www.assetstore.unity3d.com/en/#!/content/32874
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Lovatto
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Version 2.2

Improve: Integrated with Kill Streaks addon.
Improve: Added option to display zoom buttons only on full screen map.
Fix: Teammate bots icons were not showing for local client at start.
Improve: Now include the all the player selector prefabs when the addon is enabled.
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KKHackLabs
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If I wanted to get the mini map to function properly in the example scene, where should the bl_MiniMap.cs file be created, contain, and apply to?
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Lovatto
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Hi KKHackLabs,

Once you run the "Setup Players" (MFPS -> Addons -> MiniMap -> Setup Players.
Open the scene where you want to add the MiniMap and drag one of the MiniMap prefabs located at: Assets->Addons->UGUIMiniMap->Content->Prefabs->*
just like this:
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KKHackLabs
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Ok, thanks, I did add the prefab, but what object would I add to the Player Object target

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