Input Manager Add-On

Support for MFPS 2.0 (for verified users)
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To request support/assistance for MFPS, you first have to verify your purchase by sending your purchase invoice number to Lovatto in a PM.
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SMGVirus
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Joined: Sun May 24, 2020 6:09 am

Works great fast and easy just one question how do you adjust the deadzone on the controller?
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Lovatto
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Hi,

You can edit the dead zone from the Unity Input Settings at: Edit -> Project Settings -> Input -> Mouse X and Mouse Y (the ones at the bottom) -> Dead -> set your desire value.
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SMGVirus
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Thanks for the fast reply, sorry when i went to this the first time it was blank i exited out and came back and it was there thank you.
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SMGVirus
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The only thing i can't figure out now is how to pick up weapons with the controller instead of having to press E on the keyboard.
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SMGVirus
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So this has menu navigation support with a controller? How do i get that to work?
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Lovatto
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UI Navigation support was introduced in the last update (in a few days ago),
so if you are using it, you simply have to set the GamePad input mapped in the InputManagerSettings -> Mapped,
check the build-in documentation for more details.
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