Reload while running
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- RAMAT Studios
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- Joined: Fri Aug 07, 2020 4:39 am
Currently Player doesn't reload when in running animation, but I want to implement that
- Lovatto
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Check bl_Gun.cs -> bool m_CanReload
There you have the conditions that have to be met so the player is able to reload, simply remove this:
controller.State != PlayerState.Running
and it should work as you want.
There you have the conditions that have to be met so the player is able to reload, simply remove this:
controller.State != PlayerState.Running
and it should work as you want.