ScopeIn/Zoom

Support for MFPS 2.0
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Suraj02
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Mon Jul 20, 2020 10:43 pm

While Scope In/in Scope view is there any possible way with existing settings in mfps to make a blur effect on guns?

like This- https://imgur.com/a/jteSIT6
MFPS 1.7.5
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Lovatto
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Wed Jul 22, 2020 10:11 am

No, there's not an existing setting for that specific effect,
but you can implement it, the code that you should look at is in bl_Gun.cs -> Aim() and bl_PostProcessEffects.cs,
that PP Effects is called Depth Of Field.
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Suraj02
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Posts: 14
Joined: Wed Jul 08, 2020 4:39 pm

Wed Jul 22, 2020 11:57 pm

Lovatto wrote:
Wed Jul 22, 2020 10:11 am
No, there's not an existing setting for that specific effect,
but you can implement it, the code that you should look at is in bl_Gun.cs -> Aim() and bl_PostProcessEffects.cs,
that PP Effects is called Depth Of Field.
Absolutely no knowledge, Any Copy Paste help? 😓

thank you
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