Fresh install with no changes or addons added. Just PUN2 and MFPS 1.7 from Unity Asset Store.
After throwing 1 grenade it does not repopulate in your hand....you can still throw the rest of the grenades but the actual prefab is missing.
Anyone else notice that?
Version: v1.7.5
MFPS 1.7 Grenade Bug?
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- Lovatto
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I believe if it's a fresh install from the Asset Store, you mean MFPS 1.7.5
if it's so try the replacing change the line in bl_Gun.cs -> IEnumerator DoReload(...) -> (1274 by default):
with:
if it's so try the replacing change the line in bl_Gun.cs -> IEnumerator DoReload(...) -> (1274 by default):
Code: Select all
if (Info.Type == GunType.Grenade) { OnAmmoLauncher.ForEach(x => { x?.SetActive(bulletsLeft > 0); }); }
Code: Select all
if (Info.Type == GunType.Grenade) { OnAmmoLauncher.ForEach(x => { x?.SetActive(true); }); }