Input Manager Add-On

Support for MFPS 2.0
Post Reply
User avatar
SMGVirus
Contributor
Contributor
Posts: 23
Joined: Sun May 24, 2020 6:09 am

Works great fast and easy just one question how do you adjust the deadzone on the controller?
User avatar
Lovatto
Admin
Admin
Posts: 1778
Joined: Sun Dec 07, 2014 3:18 pm
Contact:

Hi,

You can edit the dead zone from the Unity Input Settings at: Edit -> Project Settings -> Input -> Mouse X and Mouse Y (the ones at the bottom) -> Dead -> set your desire value.
Image
How to find your Invoice Number: Here
How to find your Order Number: Here
User avatar
SMGVirus
Contributor
Contributor
Posts: 23
Joined: Sun May 24, 2020 6:09 am

Thanks for the fast reply, sorry when i went to this the first time it was blank i exited out and came back and it was there thank you.
User avatar
SMGVirus
Contributor
Contributor
Posts: 23
Joined: Sun May 24, 2020 6:09 am

The only thing i can't figure out now is how to pick up weapons with the controller instead of having to press E on the keyboard.
User avatar
SMGVirus
Contributor
Contributor
Posts: 23
Joined: Sun May 24, 2020 6:09 am

So this has menu navigation support with a controller? How do i get that to work?
User avatar
Lovatto
Admin
Admin
Posts: 1778
Joined: Sun Dec 07, 2014 3:18 pm
Contact:

UI Navigation support was introduced in the last update (in a few days ago),
so if you are using it, you simply have to set the GamePad input mapped in the InputManagerSettings -> Mapped,
check the build-in documentation for more details.
How to find your Invoice Number: Here
How to find your Order Number: Here
Post Reply