How to edit MFPS default animations

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turtleneckflex
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Tue Aug 04, 2020 5:11 pm

Hello again,

Here is the default MFPS animation for "WalkAim" while holding a pistol.
https://prnt.sc/tu5f4h

as shown, the soldier's head is tilted and the arms are not correct.

I understand this is the default animation for all weapons. Is there a code I can write to have a different animation for when holding weapon type "pistol". this way I can add in my own animation that fits specifically the pistol better.

appreciate the support.
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Lovatto
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Wed Aug 05, 2020 4:21 am

You don't have to touch the code to replace an existing animation, you simply have to replace the Motion/Animation Clip from the state machine,
check the Player Animation section in the documentation (MFPS -> Tutorials -> Documentation -> Player Animation), select the upper layer of the Player animation controller -> double click on the Pistol state machine to open -> select the state (Idle or Running) and in the inspector window you will see the Motion property field, there you have to assign your new animation.
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turtleneckflex
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Wed Aug 05, 2020 8:34 am

gotcha, sounds simple enough

my only problem is that I am unable to see anything in the inspector after clicking "idle" or "running" in the pistol state of the animator
https://streamable.com/xopm28

i can only see the motion field box when i click in the rifle state
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