hi before i had written this post for a build error however soon after I realized it was due to storage space, wanted to rewrite this asking if it is possible to render without using requestAnimationFrame. I don't remember the script name but I do remember seeing this and firefox telling me to disable it for more higher frame rates.
anyone know if this would cause any problems if disabled?
I'm building as WebGL btw
rendering without using requestAnimationFrame for the main loop?
- Lovatto
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That's not MFPS related directly, but Unity, you have more info in this topic: https://forum.unity.com/threads/renderi ... op.373331/
what you can do is set the Default Frame Rate of the game to Unlimited (GameData -> Default Settings -> Default Frame Rate = 6.
what you can do is set the Default Frame Rate of the game to Unlimited (GameData -> Default Settings -> Default Frame Rate = 6.