rendering without using requestAnimationFrame for the main loop?

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halen333
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hi before i had written this post for a build error however soon after I realized it was due to storage space, wanted to rewrite this asking if it is possible to render without using requestAnimationFrame. I don't remember the script name but I do remember seeing this and firefox telling me to disable it for more higher frame rates.

anyone know if this would cause any problems if disabled?
I'm building as WebGL btw
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Lovatto
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That's not MFPS related directly, but Unity, you have more info in this topic: https://forum.unity.com/threads/renderi ... op.373331/
what you can do is set the Default Frame Rate of the game to Unlimited (GameData -> Default Settings -> Default Frame Rate = 6.
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