[WIP] My FPS Game

Share you game, work in progress project or ideas.
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skr2000
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Wed Mar 21, 2018 4:26 am

Hi to all,
I'm working on fps game based on mfps.
This project is still wip, It'll improve more and more.

This video shows those things:
- Round Start CountDown(Also can change loadout before round starts)
- Currency system
- Leaning
- Checking Ammunation
- QuickGrenade
- Custom Recoil System
- Gun Down before round/Too close to the object
- Weapon and LoadOut Customization System
- Holding Breath

If you have any question or sth, just leave a comment.
Thanks :)
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Oggy
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Wed Mar 21, 2018 5:07 am

Is the leaning system be synchronized with the third view?
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skr2000
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Wed Mar 21, 2018 5:24 am

Oggy wrote:Is the leaning system be synchronized with the third view?
yup.
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Oggy
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Sat Mar 24, 2018 2:34 am

Hi. Did you use lovatto loading script? Could you like guide how to use it with Mfps 2.0?
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skr2000
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Sat Mar 24, 2018 4:59 am

Oggy wrote:Hi. Did you use lovatto loading script? Could you like guide how to use it with Mfps 2.0?
Replace MoveToGameScene one to this:

Code: Select all

    private IEnumerator MoveToGameScene()
    {
        while (PhotonNetwork.room == null)
        {
            yield return null;
        }
        PhotonNetwork.isMessageQueueRunning = false;
		bl_SceneLoaderUtils.GetLoader.LoadLevel((string)PhotonNetwork.room.CustomProperties[PropertiesKeys.SceneNameKey]);
    }
It's quite simple.
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Oggy
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Sat Mar 24, 2018 5:47 am

Thank you very much! :)
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websbk
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Sun Apr 01, 2018 5:02 pm

How did you do round countdown?
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DRIVER1ksa
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Mon Apr 02, 2018 11:02 am

very well
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Oggy
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Thu Apr 12, 2018 4:30 am

websbk wrote:How did you do round countdown?
Same question!
Please, sharing is a pleasure! :D
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Holst
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Tue May 01, 2018 2:26 am

Looks good :)

I would also like to know how you did the round countdown :D
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