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Re: MFPS 2.0 (WIP)

Posted: Thu Jul 27, 2017 4:24 am
by sakdeniz
Hey guys, i have tried MFPS 2 and i can say it looks better than MFPS 1.x. We should support Lovatto to achive better MFPS.

I would advise you to buy the MFPS 2 and be involved in the development process.

Also I have some requests if possible.

- You can use this asset for MFPS Main Menu (It's free)

https://www.youtube.com/watch?v=2Gm_ZG4pAqA

https://drive.google.com/drive/folders/ ... TlpMWhIaUU


- Also developers needs scene loading screen for big scenes.
You can integrate this free asset to MFPS for loading screen. It's include stock,csgo and battlefield themed loading screens.

https://www.youtube.com/watch?v=3pv7aDiqLOM

https://drive.google.com/open?id=0B5VB8 ... HhpTktWQm8


- Crosshair size and color change option in Settings menu.
- Mouse sensitivity level settings for sniper zoom mode required.
- Some graphical settings must include in Settings menu
  • Shadow enable/disable setting.
    Anti-aliasing enable/disable setting.
    SSAO enable/disable setting.
- Spectator (Free Observe) option must include in-game menu.
- Scene change must include in-game menu.
- We are bored from bootcamp soldier. You can use some makehuman models or make a character change tutorial.

Thanks!

Re: MFPS 2.0 (WIP)

Posted: Thu Jul 27, 2017 11:13 pm
by Lovatto
thanks you for the feedback, I will look into it.

Re: MFPS 2.0 (WIP)

Posted: Fri Jul 28, 2017 3:10 am
by sakdeniz
I have created a simple rigged Makehuman male model. You can use it for character change tutorial and/or replace default soldier model with this.

Image
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https://uploadify.net/3ed66c8b1d1bac24/makehuman.zip

Re: MFPS 2.0 (WIP)

Posted: Fri Jul 28, 2017 7:30 am
by sakdeniz
Some Unity Editor crash problem with MFPS 2 Alpha
1-Play game on Unity Editor.
2-Exit game
3-Re launch game and Unity Editor freeze.

I hope you will fix this issue.

Re: MFPS 2.0 (WIP)

Posted: Sun Jul 30, 2017 6:29 pm
by Lovatto
Version alpha patch 1

there are a new update of alpha version of MFPS 2.0.

Change Log:

-ADD: Fall damage.
-FIX: Health player show decimals.
-ADD: Show max kills to win in the top scoreboard UI.
-FIX: Auto Team selection.
-IMPROVE: AutoTeam UI to UGUI.
-IMPROVE: Chat input field design.
-ADD: Now show the group target of chat (Team or All) in the input field.
-ADD: Option for enable or disable bullet trail effect.
-ADD: Option for enable / disable SSAO effect in settings menu in game.
-ADD: Option for set up the sensitivity when AIM / Scope in settings menu.
-FIX: Unity freeze after second play time.
-ADD: Re-introduced spectator mode in game menu with UGUI.
-RE-ADD: Crouch system integrated with mecanim.
-FIX: Countdown start when leave the room manually.
-IMPROVE: Black screen when leave match.

Current buyers can request me the update by PM.

Re: MFPS 2.0 (WIP)

Posted: Mon Jul 31, 2017 2:34 am
by Firesoft
Please give us some screenshots :)

Re: MFPS 2.0 (WIP)

Posted: Mon Jul 31, 2017 5:36 am
by ridick
Integration on all Addons?

Re: MFPS 2.0 (WIP)

Posted: Mon Jul 31, 2017 9:39 pm
by Lovatto
I will start to integrate addons after alpha version when all major features and new ones are in stable version, maybe 2 weeks from now.
here some screen shoots:

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Re: MFPS 2.0 (WIP)

Posted: Tue Aug 01, 2017 2:53 pm
by sakdeniz
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Some bugs
- Weapon change is possible while in-game menu open. It must be disabled while in-game menu open.
- Spectator button is disable after join a team. It must be visible always.
- Current weapon fire mode text must be visible on screen. Burst/Auto/Semi Auto.
- Mouse cursor is not visible while in spectator mode.

Requests
- I think you can gift ugui minimap addon with MFPS 2 natively. It's core feature of fps type games not addon.
- You can create a private sub forum for MFPS 2 owners to publish updates and discuss related titles about MFPS 2. Send PM and wait for new updated MFPS 2 link is not a good way.

Re: MFPS 2.0 (WIP)

Posted: Tue Aug 01, 2017 10:40 pm
by ridick
Please Add Bot-AI