MFPSEditor AutoRagdoller problems

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kwikman
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Hello

Using the Add Player tutorial. From the code i can see that the AutoRagdoller is used, which seems to be closed source code by the way?, but it do not setup the rigidbodys in bl_bodyPartManager correctly. It uses the mplayer's rigidbodys! ( Ie from the model that shall be deleted.)

It is possible to manually set them but it would be nice to be able to use a automatic script for it, which i assumed the AddPlayer would do.

It would also be nice to get the code for the MFPSEditor.dll, or am i missing something?

Merry Christmas by the way!
Kaj
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kwikman
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Ping and Happy New Year :-)
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Lovatto
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Hi,

- Did you receive any error log when integrating the player with the tutorial?

- Yes, some of the MFPS editor tools are pre-compilated, MFPS comes with full source code and content of the game, MFPSEditor.dll is not part of the game, it contains editor tools only, I can't offer access to the source code of it, sorry.

- The auto-ragdoll script is just a modification of this: https://github.com/Unity-Technologies/U ... Builder.cs

Regards.
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