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MFPS: Achievement System & Reward Unlockables

Posted: Mon Jun 29, 2020 3:01 pm
by brandondevito
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THE IDEA
Give the Admin Access to the statistics saved by uLogin. Then allow them to create an Achievement for the players, wherein that statistic has a threshold, which when hit does the following:
ADDITIONAL FUNCTIONALITY DESIRED
  • GUI to Add Columns to the SQL which are Tracked for Users (Custom Variables)
ACHIEVEMENTS
  • Choose a Statistic from SQL
  • Choose the Number which must be hit to unlock the Achievement
  • Choose the Achievement Icon
  • Choose the Achievement Text
  • Choose an Item from the Shop/Currency/Micro-transaction Currency to reward the player with.
  • Toggle Whether or not it's a one-time achievement
ITEM/MAP PREREQUISITES
  • The Ability to Restrict Item Use/Level Access by whether or not an Achievement has been unlocked
ACHIEVEMENT SCREEN
  • A screen with a mousover grid of achievements with their requirements to unlock, and a coloration/icon difference for those which are locked.