a simple patrol and melee ai.

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DylaNemesis
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I remember you sateing back in the unity forums you where working on a simple ai system for the game. I was wondering what the progress on that is. And if not what script do I attach to an object to let it have health.
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Lovatto
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these two things are just the two main features of 1.0.6, A simple multiplayer AI and weapon Knife example.

do not expect much from the AI, will be very simple, only serve as an example of how to synchronize an object that is not controlled by any player.
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DylaNemesis
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thank you
that is perfect I'm just having issues with Photon network sync in my current project
My Studio's Website http://www.BeDaGame.ca
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Tmoney
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Cool! When does the new version come out? And also if you dont plan on adding Advanced bots in MFPS update, would you be doing that as an add-on? Thanks.
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DylaNemesis
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Tmoney wrote:Cool! When does the new version come out? And also if you don't plan on adding Advanced bots in MFPS update, would you be doing that as an add-on? Thanks.
Hes offering a simple AI
using that you would be able make your own advanced
if you aren't willing to do that then what are you doing for your game?
you have to do some work
I understand asking for a basic so you can build off but if you want advanced AI do a few tutorials
My Studio's Website http://www.BeDaGame.ca
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Tmoney
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Funny story, I have probably made one of the most advanced AI kit I have seen other then in cod and of course other major games. But the only problem is that I didn't make it with unity, but these AI's can shoot, take cover, knife, throw grenades, switch weapons, talk, hear, communicate, attack and defend and act like a dynamic tactical AI. again the only problem is I made it with torque 3d not in unity, and when I try importing I get all these errors, however the scripts are in C#. So if anyone has any idea on how I can get my kit from torque 3d to Unity 3d that would be greatly appreciated.
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