{"id":18560,"date":"2023-01-19T00:05:46","date_gmt":"2023-01-19T08:05:46","guid":{"rendered":"https:\/\/www.lovattostudio.com\/en\/?p=18560"},"modified":"2024-05-20T02:15:37","modified_gmt":"2024-05-20T09:15:37","slug":"mfps-2-0-update-1-9-3","status":"publish","type":"post","link":"https:\/\/www.lovattostudio.com\/en\/mfps-2-0-update-1-9-3\/","title":{"rendered":"MFPS 2.0 Update 1.9.3"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>MFPS Update 1.9.3 Change Log<\/strong><\/h2>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Version 1.9.3 of MFPS 2.0 is a <span style=\"text-decoration: underline;\">patch<\/span> for the major <a href=\"https:\/\/www.lovattostudio.com\/en\/mfps-2-0-update-1-9\/\" target=\"_blank\" rel=\"noreferrer noopener\">version 1.9<\/a> that includes bug fixes and improvements, this new package contains non-breaking scripts changes and just 2 core prefab changes, so if you have modified core scripts or made changes to the ladder or default bullet prefab you will have to do a manual update for these files, otherwise, you can import just the scripts from this new package, and all your scene, prefabs changes will be safe, but nevertheless <span style=\"text-decoration: underline;\">make sure to make a backup of your project before updating<\/span>.<\/strong><\/p>\n<\/blockquote>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">Changes since <a href=\"https:\/\/www.lovattostudio.com\/en\/mfps-2-0-update-1-9-1\/\" target=\"_blank\" rel=\"noreferrer noopener\">version 1.9.2<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">IMPROVEMENTS<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>-IMPROVED: Ladder System, easier to use and more robust.<\/li>\n\n\n\n<li>-IMPROVED: Added option to easily reset saved input mappeds to fix the issue with new inputs not appearing in the binding list.<\/li>\n\n\n\n<li>-IMPROVED: The MFPS Manager window &#8216;Weapon&#8217; tab, now is easier to modify the weapons properties with it.<\/li>\n\n\n\n<li>-IMPROVED: Enhanced the ladder third-person climbing animation.<\/li>\n\n\n\n<li>-IMPROVED: Add new MFPS custom mods editor window (MFPS > Store > Custom Mods), show available MFPS mods not available as addons.<\/li>\n\n\n\n<li>-IMPROVED: Now you can set to hide the weapons when the player is climbing a ladder.<\/li>\n\n\n\n<li>-IMPROVED: Add editor action in MFPS > Actions > Delete Player Prefs, to reset all the PlayerPrefs to they default values.<\/li>\n\n\n\n<li>-IMPROVED: Player movement on uneven surfaces and slopes.<\/li>\n\n\n\n<li>-IMPROVED: Added a forward direction gizmo for the AI Weapons to make it easier to orient the weapons in the bot character&#8217;s hands.<\/li>\n\n\n\n<li>-IMPROVED: Better grenade throw direction calculation, now is possible to define the throw upward force from the inspector too.<\/li>\n\n\n\n<li>-IMPROVED: Support for the input binding list with the Localization addon.<\/li>\n\n\n\n<li>-IMPROVED: Add a new Game Modes tab in the MFPS Manager window, to easily edit the game modes parameters in the editor.<\/li>\n\n\n\n<li>-IMPROVED: Now the player damage screen opacity is calculated by the damage amount received instead of a fixed value.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">FIXES<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>-FIX: Alive bots stay still in new rounds and do not respawn in the team area.<\/li>\n\n\n\n<li>-FIX: Bullet doesn&#8217;t detect custom damageable colliders unless they have the tag &#8216;Metal&#8217;.<\/li>\n\n\n\n<li>-FIX: FPWeapon keeps rotating when the game is paused and the cursor is not focus on the game window.<\/li>\n\n\n\n<li>-FIX: Player admin or moderator tag only shows if the player is in a clan.<\/li>\n\n\n\n<li>-FIX: Push To Talk option was not working on mobile devices.<\/li>\n\n\n\n<li>-FIX: Regression the FPWeapon fire sound volume, now changing the volume in the attached AudioSource will also affect the fire sound.<\/li>\n\n\n\n<li>-FIX: Issue introduced in version 1.9.2 that cause the player keep moving when a match finish.<\/li>\n\n\n\n<li>-FIX: Players can climb ladders infinitely if the ladders triggers aren&#8217;t properly set up.<\/li>\n\n\n\n<li>-FIX: Changes in the player class loadout made through the MFPS Manager Window get reset after a script compilation or editor restart.<\/li>\n\n\n\n<li>-FIX: Legs IK issue that happens when preview the player IK in the editor and not properly close the Animation runner window.<\/li>\n\n\n\n<li>-FIX: bl_Input.GetButtonDown() did always return false if was called multiple times in the same frame.<\/li>\n\n\n\n<li>-FIX: The first friend added or when there&#8217;s only 1 friend added it doesn&#8217;t show up in the friend list.<\/li>\n\n\n\n<li>-FIX: Games screen goes black when change the resolution or open the game settings on WebGL (Screen Mode setting is not supported on WebGL).<\/li>\n\n\n\n<li>-FIX: Changing the GunID of a Knife in the inspector of bl_Gun.cs changes the weapon type in the GameData causing errors in runtime.<\/li>\n\n\n\n<li>-FIX: Applying the changes in the in-game settings menu causes the screen to stretch out horizontally on mobile devices.<\/li>\n\n\n\n<li>-FIX: The grenades were being thrown with a left offset to where the player was aiming.<\/li>\n\n\n\n<li>-FIX: Changing the weapon fire rate in runtime causes to play the wrong third-person weapon fire animation.<\/li>\n\n\n\n<li>-FIX: Changing the weapon fire rate in runtime causes to change the default Weapon Type of that weapon in GameData.<\/li>\n\n\n\n<li>-FIX: Bots do not detect players after a respawn in some instances.<\/li>\n\n\n\n<li>-FIX: Weapons always start with the default fire rate type, independent of the weapon fire rate rules set in the inspector.<\/li>\n\n\n\n<li>-FIX: Local player sometimes doesn&#8217;t jump after pressing the jump key when the game fps is low.<\/li>\n\n\n\n<li>-FIX: Round keep restarting when the first round is finished and countdown on start is active on round based game modes.<\/li>\n\n\n\n<li>-FIX: Teammate name-plates appear in the sky position when the local player spawn far from them.<\/li>\n\n\n\n<li>-FIX: Errors after enable Photon Voice 2 version 2.25 or up.<\/li>\n\n\n\n<li>-FIX: Kill a teammate when friendly fire is activate increase the player score.<\/li>\n\n\n\n<li>-FIX: Shotguns using Animator component gets stuck when trying to fire while is reloading.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">NEW ADDON:<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>FP Legs: Integrates first-person legs and first-person body character shadow with a few clicks to any player prefab without third-party tools, Link: <a href=\"https:\/\/www.lovattostudio.com\/en\/shop\/camera\/fp-legs\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.lovattostudio.com\/en\/shop\/camera\/fp-legs\/<\/a><\/li>\n\n\n\n<li>Game News: Display notes, news, events, etc. in the game lobby and update them without updating the game, Link: <a href=\"https:\/\/www.lovattostudio.com\/en\/shop\/gui\/game-news\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.lovattostudio.com\/en\/shop\/gui\/game-news\/<\/a><\/li>\n\n\n\n<li>Daily Reward: Simply yet powerful system to reward your players with a daily reward, Link: <a href=\"https:\/\/www.lovattostudio.com\/en\/shop\/addons\/daily-reward\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.lovattostudio.com\/en\/shop\/addons\/daily-reward\/<\/a><\/li>\n\n\n\n<li>Spawn Selection: Integrate a spawn selection menu to allow players to choose their spawn point before the match starts, similar to Battlefield games, Link: <a href=\"https:\/\/www.lovattostudio.com\/en\/shop\/camera\/spawn-selection\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.lovattostudio.com\/en\/shop\/camera\/spawn-selection\/<\/a><\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">If you have made script changes in your version 1.9 or 1.9.x project you can merge the script changes using a <em>diff checker<\/em> tool, check the MFPS documentation in the editor for more information about this <strong>(MFPS > Tutorials > Documentation > Update MFPS).<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You can check the previous versions changelog here:&nbsp;<a href=\"https:\/\/www.lovattostudio.com\/en\/mfps-2-0-change-log\">https:\/\/www.lovattostudio.com\/en\/mfps-2-0-change-log<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>MFPS Update 1.9.3 Change Log Version 1.9.3 of MFPS 2.0 is a patch for the major version 1.9 that includes bug fixes and improvements, this new package contains non-breaking scripts changes and just 2 core prefab changes, so if you have modified core scripts or made changes to the ladder or default bullet prefab you will have to do a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-18560","post","type-post","status-publish","format-standard","hentry","category-announces"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>MFPS 2.0 Update 1.9.3 - Lovatto Studio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.lovattostudio.com\/en\/mfps-2-0-update-1-9-3\/\" \/>\n<meta property=\"og:locale\" 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