MFPS 2.0 (WIP)
Posted: Sun May 21, 2017 8:23 pm
MFPS 2.0 ALPHA VERSION NOW AVAILABLE!
MFPS 2.0 is now available in alpha version, that mean that any user can buy it now for download to test and start to familiarized with it, this version have all featured described below integrated but as alpha version it are not fully tested and may contain some errors that will be fixed in time, also new features can be added in next updates based in feedback of buyers.
Documentation is still in development so, if you have any question about something please post here and I will focus on explain it first.
The kit for default have some post-processing image effects enabled and the quality level is high so if you have a PC of low gamma I recommend to disable effects and reduce quality level,
order to use Lobby Chat feature you will need get a Photon Chat App Id (is not the same with PUN App ID), you can get it here: https://www.photonengine.com/en/Chat
Information:
Require:
- Unity 5.6++
- Photon 1.82++
Here the Change Log:
- Player Mecanim [Ready]
- UGUI Score Board. [Ready]
- UGUI Kill Feed [Ready]
- UGUI Local Kill Notification. [Ready]
- Lobby Chat ( Using Photon Chat) [Ready]
- Update Manager (Optimization) [Ready]
- Better Hit marker system. [Ready]
- Cross hair depend of type of gun. [Ready]
- Global weapons information / statistics for not require update in each player prefab. [Ready]
- Friendly fire option in host room. [Ready]
- Better management of Team Name and Colors from inspector. [Ready]
- Tools / Features for easy replacement of player model.[Ready]
- UGUI Damage Indicator.[Ready]
- Max Kills / Score to win match. [Ready]
- Grenade throw improved. [Ready]
- Save class trough match's. [Ready]
- Ability to change class (and save it) in lobby. [Ready]
- New Unity image effects integration. [Ready]
- Option for enable / disable effects in game menu. [Ready]
- Option to enable / disable self made grenade damage. [Ready]
- Better Muzzle flash effect. [Ready]
- Team / All target chat option. [Ready]
- Master Client can kick player from room. [Ready]
- Kick message in lobby after has been kicked from room.[Ready]
- Final match UI to UGUI. [Ready]
- Easy way to modify the text from scripts. [Ready]
- Game Team user account management. (Admin, Moderators,etc..)[Ready]
- Local rag doll appear with the gun of player. [Ready]
- Better melee fire player animation.[Ready]
- Better throw grenade player animation.[Ready]
- Better weapons example models.[Ready]
- More... (based on feedback)
Alpha patch 1:
-ADD: Fall damage.
-FIX: Health player show decimals.
-ADD: Show max kills to win in the top scoreboard UI.
-FIX: Auto Team selection.
-IMPROVE: AutoTeam UI to UGUI.
-IMPROVE: Chat input field design.
-ADD: Now show the group target of chat (Team or All) in the input field.
-ADD: Option for enable or disable bullet trail effect.
-ADD: Option for enable / disable SSAO effect in settings menu in game.
-ADD: Option for set up the sensitivity when AIM / Scope in settings menu.
-FIX: Unity freeze after second play time.
-ADD: Re-introduced spectator mode in game menu with UGUI.
-RE-ADD: Crouch system integrated with mecanim.
-FIX: Countdown start when leave the room manually.
-IMPROVE: Black screen when leave match.
- b1:
-ADD: Replace player tool wizard, this tool make more easy change the player model of player prefab (MFPS -> Tools -> Replace Player)
-ADD: Now players can change of team in middle of room (Optional by the dev).
-FIX: Player still can move when room menu is open.
-FIX: When open chat with 'T' or 'Y' the input field appear with the char write.
-FIX: Crosshair keep showing when open room menu.
-FIX: Instance kit particle effect never get destroyed if player die before it play.
-FIX: Can't unlock cursor when is in spectator mode.
-ADD: Private match, now can create rooms and set a password to join.
-IMPROVE: Water of example map now is interact-able with footsteps and bullet impact.
-FIX: When AI bot pass over a pick up gun, it detect like it were the local player.
-FIX: Array index exception in max ping list of lobby.
-ADD: Background sound in lobby with fade in / out effect.
-IMPROVED: Joining to room fade UI.
-IMPROVE: Automatically Addons integration.
-FIX: Update manager keep updating desactive game objects, this fix will improve the performance a little bit more.
-CHANGE: Now player prefabs are assigned in 'GameData' instead of in bl_GameManager of each scene.
-ADD: Now player can drop gun when die (Optional by the dev) and other players can take it.
-ADD: Now can destroy the 'Dummy AI', you can cause damage and destroy the AI over network.
-IMPROVE: Also if you hit the AI and this are not follow other player it will follow you no matter the distance, also speed will increase.
-FIX: Health regeneration synchronization.
-FIX: Fire sound play each time that a remote player switch weapon.
-IMPROVE: Remote player view rotation is not match with local view.
A tutorial for change the player model is available now, show how use the new tool, but this is beta so let me know if you have problems with it.
Also some add ons are integrated:
Kill streak notifier
Class Customization
Input Manager
with the new systems add ons are automatically integrated, if you have any of these addons, you can download from the web site in the download section, if you have problems with it can contact me directly with the number of order purchase and I will send the link to download the addon.
for now if you want purchase it PM me, the price for it is:
- New buyers: $60.00
- Old buyers of MFPS: $30.00 %50 Off
Know issues:
- Super Jump was remove.
Q/A:
Q: Will be available in Asset Store?
A: I will send to review after an stable build, but will depend of Asset Store team if it will be accepted or not.
Let me know in this topic if you have question or feedback,
Best Regards.
MFPS 2.0 is now available in alpha version, that mean that any user can buy it now for download to test and start to familiarized with it, this version have all featured described below integrated but as alpha version it are not fully tested and may contain some errors that will be fixed in time, also new features can be added in next updates based in feedback of buyers.
Documentation is still in development so, if you have any question about something please post here and I will focus on explain it first.
The kit for default have some post-processing image effects enabled and the quality level is high so if you have a PC of low gamma I recommend to disable effects and reduce quality level,
order to use Lobby Chat feature you will need get a Photon Chat App Id (is not the same with PUN App ID), you can get it here: https://www.photonengine.com/en/Chat
Information:
Require:
- Unity 5.6++
- Photon 1.82++
Here the Change Log:
- Player Mecanim [Ready]
- UGUI Score Board. [Ready]
- UGUI Kill Feed [Ready]
- UGUI Local Kill Notification. [Ready]
- Lobby Chat ( Using Photon Chat) [Ready]
- Update Manager (Optimization) [Ready]
- Better Hit marker system. [Ready]
- Cross hair depend of type of gun. [Ready]
- Global weapons information / statistics for not require update in each player prefab. [Ready]
- Friendly fire option in host room. [Ready]
- Better management of Team Name and Colors from inspector. [Ready]
- Tools / Features for easy replacement of player model.[Ready]
- UGUI Damage Indicator.[Ready]
- Max Kills / Score to win match. [Ready]
- Grenade throw improved. [Ready]
- Save class trough match's. [Ready]
- Ability to change class (and save it) in lobby. [Ready]
- New Unity image effects integration. [Ready]
- Option for enable / disable effects in game menu. [Ready]
- Option to enable / disable self made grenade damage. [Ready]
- Better Muzzle flash effect. [Ready]
- Team / All target chat option. [Ready]
- Master Client can kick player from room. [Ready]
- Kick message in lobby after has been kicked from room.[Ready]
- Final match UI to UGUI. [Ready]
- Easy way to modify the text from scripts. [Ready]
- Game Team user account management. (Admin, Moderators,etc..)[Ready]
- Local rag doll appear with the gun of player. [Ready]
- Better melee fire player animation.[Ready]
- Better throw grenade player animation.[Ready]
- Better weapons example models.[Ready]
- More... (based on feedback)
Alpha patch 1:
-ADD: Fall damage.
-FIX: Health player show decimals.
-ADD: Show max kills to win in the top scoreboard UI.
-FIX: Auto Team selection.
-IMPROVE: AutoTeam UI to UGUI.
-IMPROVE: Chat input field design.
-ADD: Now show the group target of chat (Team or All) in the input field.
-ADD: Option for enable or disable bullet trail effect.
-ADD: Option for enable / disable SSAO effect in settings menu in game.
-ADD: Option for set up the sensitivity when AIM / Scope in settings menu.
-FIX: Unity freeze after second play time.
-ADD: Re-introduced spectator mode in game menu with UGUI.
-RE-ADD: Crouch system integrated with mecanim.
-FIX: Countdown start when leave the room manually.
-IMPROVE: Black screen when leave match.
- b1:
-ADD: Replace player tool wizard, this tool make more easy change the player model of player prefab (MFPS -> Tools -> Replace Player)
-ADD: Now players can change of team in middle of room (Optional by the dev).
-FIX: Player still can move when room menu is open.
-FIX: When open chat with 'T' or 'Y' the input field appear with the char write.
-FIX: Crosshair keep showing when open room menu.
-FIX: Instance kit particle effect never get destroyed if player die before it play.
-FIX: Can't unlock cursor when is in spectator mode.
-ADD: Private match, now can create rooms and set a password to join.
-IMPROVE: Water of example map now is interact-able with footsteps and bullet impact.
-FIX: When AI bot pass over a pick up gun, it detect like it were the local player.
-FIX: Array index exception in max ping list of lobby.
-ADD: Background sound in lobby with fade in / out effect.
-IMPROVED: Joining to room fade UI.
-IMPROVE: Automatically Addons integration.
-FIX: Update manager keep updating desactive game objects, this fix will improve the performance a little bit more.
-CHANGE: Now player prefabs are assigned in 'GameData' instead of in bl_GameManager of each scene.
-ADD: Now player can drop gun when die (Optional by the dev) and other players can take it.
-ADD: Now can destroy the 'Dummy AI', you can cause damage and destroy the AI over network.
-IMPROVE: Also if you hit the AI and this are not follow other player it will follow you no matter the distance, also speed will increase.
-FIX: Health regeneration synchronization.
-FIX: Fire sound play each time that a remote player switch weapon.
-IMPROVE: Remote player view rotation is not match with local view.
A tutorial for change the player model is available now, show how use the new tool, but this is beta so let me know if you have problems with it.
Also some add ons are integrated:
Kill streak notifier
Class Customization
Input Manager
with the new systems add ons are automatically integrated, if you have any of these addons, you can download from the web site in the download section, if you have problems with it can contact me directly with the number of order purchase and I will send the link to download the addon.
for now if you want purchase it PM me, the price for it is:
- New buyers: $60.00
- Old buyers of MFPS: $30.00 %50 Off
Know issues:
- Super Jump was remove.
Q/A:
Q: Will be available in Asset Store?
A: I will send to review after an stable build, but will depend of Asset Store team if it will be accepted or not.
Let me know in this topic if you have question or feedback,
Best Regards.